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India Esports Results, Asian Games 2026: All Four Titles

No medal from four entries: eFootball out on goal difference, League of Legends 0-3, UNITE in the playoff, Puyo Puyo in the quarterfinals. Sourced scores.

India Esports Results, Asian Games 2026: All Four Titles

India won no medal in esports at the Asian Games 2026, per the pages read here. All four of its entries went out before the medal rounds: eFootball on goal difference in the group, League of Legends after three straight group losses, Pokemon UNITE in the playoff for the last quarterfinal spot, and Paritosh in the Puyo Puyo Champions quarterfinals.

That is the full set of India esports results at Asian Games 2026. Esports ran from 22 September to 2 October at the Aichi International Exhibition Center, with 537 competitors from 29 nations, and the Games closed on 4 October. This record is built from Wikipedia’s India at the 2026 Asian Games article and the four event pages for India’s titles, which this desk read on 8 October 2026. Olympics.com’s own results story did not open to this desk, so the scores below are the numbers as compiled there.

India esports results at Asian Games 2026, title by title

TitleIndia’s entryResults, India firstStage reached
eFootball (PC + mobile, team of 2)Danial Patel, Chinmay SahooD 0-0 Uzbekistan; W 0-0 by forfeit v MongoliaGroup F, second; not through
League of Legends (PC, team of 5)Akshaj Shenoy, Akash Shandilya, Sanidhya Malik, Mihir Ranjan, Rahul Bisht, Ahmed IsrarL 0-1 Hong Kong; L 0-1 South Korea; L 0-1 Chinese TaipeiGroup stage, bottom of four
Pokemon UNITE (Switch, team of 6)Adnan Badshah, Reuben Fernandes, Sai Krishna Nalluri, Dipjyoti Nath, Rudra Nayak, Deepkumar PatelL 0-2 South Korea; L 0-2 Japan; L 1-2 Hong KongLast Selection playoff
Puyo Puyo Champions (PC, singles)ParitoshW 3-0 Ganbold (Mongolia) to open; L 0-5 Kang Dong-shin (South Korea)Quarterfinals

Six plus six plus two plus one is 15 players, the same 15 the sports ministry cleared, as we reported when the contingent was approved. The event pages spell the eFootball player “Daniel”; India Today and the India article use “Danial”.

What went wrong for India in eFootball?

Nothing on the pitch, which is what stung. Patel and Sahoo opened Group F with a 0-0 draw against Uzbekistan on 22 September. Their last match, against Mongolia, never kicked off.

Per India Today’s report, updated 23 September, Mongolia’s team leader arrived three minutes after the check-in deadline, citing The Bridge, and organisers awarded India the match as a 0-0 forfeit. India took the points but no goals. Uzbekistan had already beaten Mongolia, so the two sides finished level on four points and Uzbekistan went through on goal difference. The best-second-placed route was shut too: India Today says Thailand and Saudi Arabia took those spots on goal differences of +3 and +2.

The eFootball event page lists India second in Group F and Uzbekistan among the medallists. Patel went to Aichi-Nagoya as the reigning Asian eFootball Mobile champion from the FIFAe Continental Championship, per India Today, and left without losing a match.

How did India do in League of Legends?

Three best-of-one games on 30 September, three losses. Per the League of Legends event page, India lost to Hong Kong, South Korea and Chinese Taipei, finishing bottom of a four-team group where only the top two reached the semifinals.

The draw was brutal. India came through the Kuala Lumpur qualifier, 12 to 14 June, where 14 teams played for six berths. South Korea and Chinese Taipei, the 2022 gold and silver medallists, were seeded straight in, and both landed in India’s group. They met again in the final, South Korea winning 3-0 to defend the title unbeaten. Saudi Arabia and Vietnam took bronze.

How far did Paritosh go in Puyo Puyo Champions?

Furthest of anyone in the contingent. He opened with a 3-0 win over Mongolia’s Ganbold, finished third in Group B and took one of the quarterfinal places.

There he met South Korea’s Kang Dong-shin and lost 0-5. Kang went on to the final and lost 2-10 to Japan’s Yuki Kurihara, per the event page’s bracket. Of India’s four entries, his is the only one that reached the knockout bracket.

And Pokemon UNITE?

Covered set by set in our UNITE results post. In short: 0-2 to South Korea and 0-2 to Japan in Group C, then 1-2 to Hong Kong in the Last Selection for the eighth quarterfinal place. Japan took gold.

The campaign in one line

Four titles, one quarterfinal, zero medals, and a group exit decided by a check-in clock. India’s 85-medal Games came from elsewhere.

Frequently asked questions

Did India win any esports medal at the Asian Games 2026?

No. India entered four of the 11 esports events and was out before the semifinals in all four. Puyo Puyo Champions, where Paritosh reached the quarterfinals, went furthest. No Indian entry reached a semifinal, and none is among the medallists listed on the eFootball, League of Legends and UNITE event pages this desk read on 8 October 2026.

Which esports titles did India compete in at Asian Games 2026?

Four: eFootball, a two-player team with one player on PC and one on mobile; League of Legends, five-a-side on PC; Pokemon UNITE, six-a-side on Nintendo Switch; and Puyo Puyo Champions, singles on PC. That was 15 players in all, matching the 15-member contingent the sports ministry cleared in August. The other seven events had no Indian entry.

How many medals did India win at the Asian Games 2026?

85 in all, 21 gold, 27 silver and 37 bronze, which put India fourth in the medal table, per Wikipedia’s India-at-the-Games article read on 8 October 2026. The contingent was 495 athletes across 36 sports. None of the 85 came from esports, where India’s four entries all went out before the medal rounds.

Before the next cycle

Crick Patrol covers the Games the way it covers any LAN: as competition, every score tied to the page it came from. No odds, no picks, no fantasy-cash angle, here or anywhere on this site. Fifteen players represented India at Aichi-Nagoya. The scoreboard says how it went, and it deserves to be read straight.